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BD-1 droid movements from SW Jedi: Survivor recorded an actor with a flute

BD-1-small droid from Star Wars Jedi: Fallen Order And Survivor, who became a faithful friend and assistant to Jedi Cal Kestis. Leading screenwriter of the "surviving" Danny Homan (Danny Homan) shared that the final image of the robot is the merit of not only developers, but also the actor who played it.

As it turned out, on the site to capture movements Survivor I had to sweat not only the actors who played the role of characters from the flesh and blood. They also invited and Gideon Emery (Gideon emery), who played the Yurkoy Droid.

You can wonder why we generally have an actor for BD? After all, he publishes only beeps and whistles, right? But for the BD scriptwriters team, one of the main characters. So on the site we need an actor who will think over the hero’s motivation in every scene. Otherwise, the team risks missing some opportunity.

Danny casino-unibet.co.uk Homan

As he writes Homan, The artist wore a cardboard model of the BD-1 head, as well as a nose flute to simulate the sounds of the hero. He followed everywhere Cameron Monecan (Cameron Monaghan), who embodied Cal — this allowed Cameron and other actors to immediately respond to the behavior of the droid. In addition, the script prescribes all BD-1 replicas with an explanation of their meaning. But some of the whistles of the robot were improvisation Emery. "All this emphasizes that BD is an equal member of the group", — explained the lead screenwriter.

Also Homan He called Droid one of the "emotional cornerstone" on the journey of Cal Kestis. If you believe the specialist, most of the most charming and significant points were due to talent Gideon Emery and interaction on the set. For example, after a catastrophic failure at the beginning Survivor It is BD-1 that shows a friend a video with an old team that pushes Cal to the idea of ​​going in search of a Gris.

Recall, Star Wars Jedi: Survivor Already available on PC, PlayStation 5 and Xbox Series. Recently Respawn The patch rolled out, which should positively affect performance and improve other aspects of the game.

Mortal Kombat X at the same time will be mobile … and card

Warner Bros. Interactive Entertainment And Netherrealm Studios They want you to fight everywhere in Mortal Kombat X. So, it is necessary to accompany the game with a mobile application that will always be with you (they say, which gamer in our time does not have a tablet or smartphone?).

As a result, the developers came http://thehippodromeonlinecasino.uk/ up with the Friedela hybrid of the fighting and the card game with the same name Mortal Kombat X, which is adapted for devices based on iOS, Android and starter in the same month as the main game.

Netherrealm Studios modestly calls his project “the next step in the evolution of mobile fighting widespreads” and promises that in Mortal Kombat X For smartphones and tablets, there will certainly be the most severe battles, and shocking “fatalities”, and multiplayer battles, and collecting maps. Moreover, the legendary characters of a series like Scorpio, Sab-Ziro, Radeen, not to mention the new generation of fighters, should participate in all this splendor.

By the way, according to the creative director of the studio Ed Buna (Ed boon), basic Mortal Kombat X will be closely connected with its related application. Users of a console or PC version will receive “unique awards” even just for playing in a mobile Mortal Kombat X. And, accordingly, on the contrary, for completing tasks in the main game you will be given bonuses in the mobile (just do not forget to first connect to WB Play).

Mother Russia against zombies — World War z gameplay trailer

In December Saber Interactive With the support Paramount Pictures announced World War Z — Action with the hordes of zombies based on the film and books with the same name. The day before, the developers recalled the game with a new trailer.

The action of the video unfolds in snowy Russia — this will be one of the locations in World War Z. You will see a small cutting of gameplay, where the four main characters are preparing for defense and shooting huge crowds of shistro dead. Zombies can be built into a terrible "live" staircase — just like in an action movie with Brad Pitt (Brad Pitt)!

Recall that the game is offered by a cooperative, tactical things like traps, as well as various environments-Moscow, New York, Jerusalem and so on.

World War Z should go to PlayStation 4, Xbox One and PC. There is no exact release date — only an incomprehensible “soon” that sounded during the announcement six months ago.

May 25, 2018 Apple banned the streaming https://turbonino-casino.co.uk application from Valve on iOS

May 25, 2018 Death Stranding will need the interaction of players from around the world, says MADS Mikkelsen

The best comments

Ha, the character with an ax on the head of Skufya (headdress of clergymen) for a campaign is an evil priest who was not given money for funeral)))

Well, the setting is certainly so -so, a simple shooting zombie, with a rain -shaped weapon, such an approach is unlikely to surprise anyone and interest, but I hope that there will be more mechanic and unique to the release, so far it looks stupid and pointless.

This is your whole comparison criterion? Seriously?
Zombie-Lesnik in Dace did not see Gon. But the horde as a whole is the same as in L4D (just more of them, yes). Still, after so much time they could not draw such a crowd.

Why Days Gone then? Both games have not yet been released, it’s not even known to the end of what they will eventually be.

By the way, it would be interesting to play something with the Tower Defense mechanics (and specifically as in Orcs Must Die) only in a more severe (read as not cartoon) surroundings wwz

I can’t understand what. Dus Gan, Steit of Ophe, Valkin Grandfather, now this. Since when is the zombie again the trend?

It somehow looks too usually, the only thing stands out is only in crowds of monsters and a staircase from the film. Little.

Assassin’s Creed 4 multiplayer will do without sea battles

In the pirate Assassin’s Creed 4 There will be a multiplayer, but without sea battles — this was confirmed by the journalist VG247 in Ubisoft Annecy. According to the head of the studio Damien Keken (Damien Kieken), they seriously considered the inclusion of sea battles in multiplayer regimes. But in the end they abandoned this idea.

The main stumbling block was https://unibetcasinoontario.uk/ the ocean. In the "single" ocean is an important element of gameplay. He is seething and foaming, swinging ships and generally contributing to the perception of the game. And to make the “cartoon” turns out no worse, the ocean in it should also be no worse. And this, alas, is impossible for technical reasons.

Another reason for the rejection of multiplayer war between the boats was the tradition Assassin’s Creed. For it is enclosed either in team battles or in contractions each against each. And the control of the ship and the extermination of enemy ships with the help of guns contradicts it.

Therefore, multiplayer Black Flag will be traditional, but cute and pleasant. In joint modes, players will perform constantly complicated missions on the islands, earning time, bonuses and anything. Gamelab will make diversity to the battles between players.

Gamelab is a completely new feature that has not been before. It contains more than two hundred settings, so players will be able to fight each other according to the rules that they will like. For example, the “Pistolist” mode will only count those killings that are made by a gun. And fragments fried with checkers will not go into the offset.

MTA ProvincE is a meticulous global mod for GTA San Andreas, where Russian expanses are recreated

GTA have always been fertile soil for modes, so do not be surprised — for GTA San Andreas Amateur alterations are still coming out. Their scale is different, but to the authors MTA ProvincE Do not occupy ambitions — they create a new map with Russian cities, the area of ​​which will exceed the spaces of the original San Andreas.

As the developers say, at the moment in MTA ProvincE There are three cities with the architecture of St. Petersburg, Samara, Voronezh, Moscow, Kazan, Tyumen, Yekaterinburg and so on.

And in mid -June, Beta 2 https://unibetcasinoontario.co.uk should start a large update.0, where another city will appear — Nevsky. There you can see the sights of Peter like an Hermitage and Palace Square, as well as ride along the Nevsky channels on a river tram with an audio guide.

MTA ProvincE Makes a serious bet on the simulation of public transport: trams, buses, metro, trains, etc. Real players control transport. To get a driver, you must first complete the preparation: for example, for a tram — pass an exam and go on a run on a training car.

There are enough other classes in the modification: say, work in the police, Russian Railways or traffic police, entertainment in a casino, cinemas or in team battles as a type Counter-STRIKE. The authors also celebrate a large fleet (more than 80 cars) and a local radio station with living DJs. Soon there should even start air travel in Weiss City and Liberty City.

MTA ProvincE — role -playing project, where participants are required to follow the rules of the real world. Consider this because for violation of the illusion, you can get punishment from admins.

To join MTA ProvincE, It is enough to download the installer from the official site and have a "clean" version GTA San Andreas Without mods. The option from Steam is ideal.

Motion controls can open up with the arrival of VR revolution

Speaking without abysses, recently all kinds of Motion controls are seen by people of absolutely unnecessary garbage. And rightly — the technology is still quite raw, and cases of its successful application in games can be counted on the fingers. As a result, we witness the following events: Microsoft excludes Kinect from the Xbox One kit, Nintendo Make a bet with his WII U on the second screen, and it seems that everything has already forgotten about the PlayStation Move. In any case, the developers Until Dawn Exactly forgotten.

But the boss Sony Worldwide Studios Shuhei Yoshid (Shuhei yoshida) adheres to a diametrically opposite point of view on this subject. He sincerely believes that PlayStation Move has a huge potential, and the main problem of the device is that he seriously ahead of his time. Yoshida Calls to wait for the engineers Sony They will finish the virtual reality helmet Project Morpheus, which will work in conjunction with MUVA, after which it will become clear to everyone that the Motion controller is an indispensable tool for interacting with the virtual world. As they say, wait and see.

August 21, 2014 Which of the professionals will go to the cube?

August 21, 2014 Bronze Series starts today!

Until Dawn

The best comments

I remember how I was happy when I bought PS3 with a Muvas and a game about sports in the kit, how the first days I waved into gladiator battles, how Havi Rhine and Muva passed, but now he just lies on a shelf, I haven’t got it for more than a year, even if I want to find it, I’ll find something, let’s do something, that is cool.

) many do not imagine turbonino-casino.co.uk that soon such controllers will be universally.
Only recently I had a chance to participate in the project (customer from Germany Truth) for Kinect 2. They made a small pile for an interactive panel in the cinema (as I understand it, the customer is just its owner).
Imagine — you go into the hall, there is a panel with a menu (posture, films). And with all this you can interact with gestures: I highlighted the film, dragged — its description appeared, and t.D.
And this is not even touching the gaming industry.

Yes, you just release games for it in huge quantities, then it will be revealed. Like small children. They think to release a couple of games — good support. Damn, well, the jokes would have ported to their console with the support of Muva, how they did Nintedo once, so that interest was so that the devices were sold. Otherwise the shabby steering wheel for Muva, which suits only 2 games-something is very weak.

I agree, I really liked to play Killzone 3 and Bioshock Infinite with Move, as a joystick Automatic thing is a very cool thing, but unfortunately there are very few shooters supporting “Move”, and even with the helmet of Project Morpheus, I’m sure everything will be cooler, the main problem is not in the uselessness of Move, but the main problem. in a lack of supported content.

P. WITH.
I also tried to play Heavy Rain by means of Move, but it all ended on the first door. It was like this, I turned on the game, very conveniently fell apart on the couch and began to play, at first everything went well, but then the door arose and it had to be opened as follows, take Muv, press the trigger, turn the muv clockwise (well, as if you were turning the door handle), and then move the muv from yourself, thereby opening the door, but when I took the joystick that it turned out to be longing that it turned out to be long My hand is not enough, to perform this action, and I had to tear myself away from the sofa and bend a little more, I personally played the Heavy Rain, but it should be noted that it looks cool.

Regarding Heavy Rain, I remembered that during his passage, I refused Muva not on the first door, but on the door that I should not open, but close.

This time I also did not have the length of my hand, but now in the opposite direction, so that the controller rested on my stomach, and the action did not end again, I was too lazy to get up, so I decided to try as much as possible, pull my stomach, since the officeler had to move very little more, I don’t remember, however, I succeeded or not, but then I began to play on the usual dualshock.

Where does so much ulcer come from? I only added existing information, and you are a fucking paranoid, go to the street.

PS Insider? Zioshels? Here and Yu Fani Bat Lern ​​Tu the sense of Ze Seim Languich.

Just forgot to mention that this joy (Project Morpheus) will cost about $ 1000, when the same Oculus Rift for PC $ 350.

Oh, I look at us here an insider from Sonya? Maybe you and about the new God of War will drive me insider info?

I just don’t remember that Sonya said that their helmet Morphius will cost $ 1000. So I got a little excited, but I still have my opinion

Mortal Kombat X and Oculus Rift will also be illuminated on The Game Awards 2015

The closer to December 3, the more intrigues are Jeff Kayley (GEOFF KEIGHLYLY) around the Game Awards 2015 ceremony, which promises not only to award your favorite games in 2015 (hello, The Witcher 3!), but also to entertain exclusive news from leading developers.

It is already known the-hippodrome-online-casino.co.uk for certain that the premiere of the gameplay will take place during the show Far Cry Primal from Ubisoft, plus Remedy Entertainment Show a new fragment from Quantum Break. Now through "Twitter" Kaley reported that the founder will make a “special announcement” on The Game Awards 2015 Oculus vr Palmer Lucky (Palmer Luckey). And we, of course, hope that there the developer will call the exact date of the consumer version of Oculus Rift.

Recall that the release of the helmet of virtual reality is expected in the first quarter of 2016, which means it’s time to share the details about the date, price and final technical characteristics.

And The Game Awards 2015 is almost a notorious boss with its presence Netherrealm Studios Ed Bun (Ed boon). And, judging by Twitter, on Thursday he will shed light on a new batch of heroes who have to join Mortal Kombat X next year. At least I really want to believe in it. And back in September, the player hinted at news about the four of fresh fighters, but now there.

Mouse eight! Mickey 8-bit

12 февраля 2025 | blog-215
Mouse eight! Mickey 8-bit

I recall the old 8-bit games about Mickey Mouse. Serious showdowns for the title of the best mouse platform! Master System against Dandy (NES).

When it comes to 8-bit Disney Games, everyone immediately recall Nes and Capcom. But what about the main symbol of the mouse of the company? Really Mickey only in the fourth generation gained strength? Is it true that all games at Master System are worse than dandy? We fill out a historical gap!

1. Mickey Mousecapade

Nintendo Entertainment System (1987)

Developer — Hudson Soft

Game created to humiliate children! The embodiment of a complex, incomprehensible and unfair gameplay. As a child, I literally hated Mickey Mousecapade. I think that if it were not for my love for Mickey and Disney’s company, I would just score this incomprehensible game.

But in fact, we have a very non -standard and original platformer before us. It is important to understand that Mickey Mousescapade was released in 1987, and at the same time did not try to copy Super Mario Bros or Castlevania. Absolutely every level is unique mechanics and unusual gameplay.

The first thing that catches your eye is that we control two characters at once. More precisely, under our control, we have Mickey, and Minnie follows his boyfriend everywhere. It was very annoyed in childhood. Minnie often gets stuck on the stairs, and at the second level the game turns into a real hell. At the first level it can be kidnapped, and what to do at this moment is strongly incomprehensible. But it is gradually discovered that thanks to immortality, Minnie can destroy strong enemies and bosses.

The first level of Mickey Mousecapade heroes begin absolutely defenseless. The weapon is in the next room, but my friends and my friends had a real “gap of templates” when we could not kill the first enemy. Almost every room at the first level is generated randomly. Enemies, bonuses, traps can differ at every entry. Now I understand that the level is not so large, but in childhood it seemed to me that it was endless.

Mickey Mousecapade is constantly mocking unprepared players. Chandeliers constantly fall on mice, while dodging them is very difficult. The bonus found can often end with the kidnapping of Minnie, and it needs to be sought. After defeating the first boss, we will have to go through the entire level in the opposite direction. Having passed the first level in childhood — it seemed to me that I went through a whole game!

And then it only gets worse … The second level is absolutely lines, but its complexity has increased repeatedly. The screen literally burns in the endless hordes of opponents, and sea waves threaten to send mice to food fish. But the worst is jumping. Minnie is constantly falling, and Mickey Mousecapade turns into real torture.

The third level is a huge labyrinth, for which I had to draw a card. The pirate ship was a more or less understandable standard level, but the castle … It may seem that Mickey Mousescapade is a very bad game, but it has its own style and it is original. The mocking game design has now even become fashionable (I Wanna Be the Boshy), so Mickey Mousescapade deserved its place in history.

Mickey Mousecapade was created in the era before Capcom received exclusive rights to Disney games. The game was engaged in the Japanese studio Hudson Soft. A real legend that gave rise to games such as Adventure Island, Felix The Cat and many other hits.

Mickey Mousecapade is known for its regional differences. It was CAPCOM who was engaged in the North American release. All bosses were visually converted. The Japanese version was most pushed away from “Alice in Wonderland”, and the “American” is imprisoned to fight all the villains of multivate Disney. Tire: B.

2. Castle of Illusion Starring Mickey Mouse

Sega Master System (1991)

Developer — Sega R&D 2

Despite the mega-Usney, DISNEY was not going to limit myself to Nintendo consoles. It even came to temporary exclusivity. From 1987-1993 there were no games from Mickey or Donald in the title role (Adventures in the Magic Kingdom-Mickey acts as a narrator).

We recall with warmth mouse games on Mega Drive, but Sega also invested a lot of effort in her “younger” platform. In total, the line with Mickey and Donald came out as many as 9 games. 8-bit games on Sega Master System (SMS) and Game Gear (GG), and 16-bit on Sega Mega Drive (SMD).

Castle of Illusion went to SMD and is well known to gamers in the post -Soviet space, but the version on SMS is an absolutely independent game. The plot, music and some enemies coincides, but the design of levels and gameplay on the “eight -bit” is unique.

I immediately liked the speed and smoothness of Castle of Illusion Mouse. The fact is that the “senior” version slowed down a little. This was especially true for flights on the vine. Mickey’s design also turned out not so frightening. It should be borne in mind that at the time of Castle of Illusion was a very early game for SMD. The first game about Sonic was released only in 1991.

Perhaps the most important change was the possibility of Mickey to select and throw blocks. This change immediately related to the game with Super Mario Bros 3 and Chip ’N Dale Rescue Ranges. The developers made a lot of effort, carry and look for blocks really fun and interesting. A huge number of secrets, alternative tracks and traps contribute to this. All gnomes in Half-Life 2 should like the version for Master System.

The mechanics of jumping on https://casino-unibet.co.uk/ enemies turned out to be very interesting. When clicking “buttons 2” — Mickey soars into the sky, and when the “button 1” is pressed, it sticks out the ass and rapidly dives on the adversary. Mickey can block part of the shots and jump on enemies.

In general, I got the feeling that the Sega R&D 2 was more focused on Ducktales than on a 16-bit version. It has a cool game design and interesting bosses. Graphics and music are made at a very high level for Master System. I think that I would be glad of such a game in childhood.

In general, if you choose, I would take the Castle of Illusion version on SMD. But, I repeat, the Sega R&D 2 made an excellent Disney-game that is much superior to fantasia. If we talk about the port on Game Gear, then this is the same 8-bit game. The difference is small — mainly in the color palette and the location of the bonuses. But, in general, the port on the Game Gear turned out a little better. Tire: A.

3. Mickey Mouse III: Dream Balloon

Nintendo Entertainment System (1992)

Developer — Kemco

One of the favorite games! I reached the labyrinth many times at the last level … and was lost in it! Honestly, even having gone through the game completely, I do not fully understand the principle of labyrinth work.

Mickey Mouse III: Dream Balloon — a rather standard platformer. The most important unique feature was balloons. Clutching the button-Mickey can plan, and, if you put the ball on the ground, the mouse will make a mega-jump. In Mickey Mouse III: Dream Balloon is a very cool and memorable level of levels, and truly cool, large-scale bosses. The last battle is striking in its epic and the number of stages.

Perhaps the biggest minus of the game is its inhibition. Mickey Mouse III: Dream Balloon does not have enough smoothness and speed. I don’t think everyone will like this game, but I love it too much.

Mickey Mouse III: Dream Balloon came out only in Japan. Exclusive rights concerned exclusively the North American region. To release outside the Celestial Empire, Kemco had to remake the game at Kid Klown Night Mayor World. For Kemco it was an absolutely normal situation. The fact is that Mickey Mouse II was called The Bugs Bunny Crazy Castle 2 in America, and Hugo in Europe ..

Kemco had a whole series of identical puzzles-games called Crazy Castle. Kemco simply chose the most profitable license and remade a couple of springs. With one movement of the Mickey Mouse IV hand: Mahō No Labyrinth turns into The Real Ghostbusters, and then to Garfield Labyrinth.

In addition to the aforementioned fourth part, Mickey Mouse III: Dream Balloon immediately released 2 continuations. KID KLOWN in Crazy Chase will like people who hate clowns hard. The number of animations of torment “baby clown” just goes off scale. This is mainly a rather strange ranner with poor control. This branch resulted in a separate series on PlayStation 1. Reit: The Bombing Islands and Kid Klown in Crazy Chase 2: Love Love Hani Sudatsusen.

A true continuation can be called Mickey’s Great Adventure in Tokyo Disneyland from Graphic Research. In this game, Mickey also learned to own the elements of water. It was imperfect, but very good sequel. Tire: S.

4. Land of Illusion Starring Mickey Mouse

Sega Master System (1993)

Developer — Sega CS

Grandiose work on errors! Sega did a great job, and Land of Illusion literally surpasses the first part in everything. The game appeared simply amazing backgrounds, management became very smooth and responsive. Music deserves a separate mention. This is the case when the soundtrack perfectly conveys the spirit of adventure and fairy tales.

SEGA continued its course, and Land of Illusion has become even closer to the legendary Ducktales 2. We have a huge territory that we can explore. It’s just that it will not work forward, at some point we will meet an irresistible obstacle. Like Uncle Scrooju, Mickey needs improvements to move forward. For example, Land of Illusion has a reducing potion, and cloud shoes can be found in empty clouds. Thanks to the upgrades, we have a feeling of growth — we overcome the tests we have become a little stronger.

Land of Illusion has a lot of time devoted to the plot. We constantly save someone or are looking for an ancient artifact. At the same time, history is presented with cool 8-bit screensaver. Absolutely every level turned out to be unique and memorable. I liked the burning level where Mickey should run racing with living lights. The ruins of the castle turned out to be very atmospheric — you need to light the path using a lantern.

In many ways, the high quality of Disney games on NES was provided thanks to a special “designer”. Capcom very deftly re -used springs, backgrounds, melodies and even enemies algorithms. Therefore, Disney lovers can feel at home in the games of the Mega Man series. Developers from Sega CS follow a similar path. True, they are far from the quality of CAPCOM. Absolutely the same enemies and sounds walked from the game of the game. For example, the spider spider and chest were used in a whole bunch of Sega games on the Master System console.

Perhaps the largest minus of the game was a small number of secrets. Land of Illusion is much larger than the first part, but often it makes no sense to return back with new abilities. To be honest, this game does not reach Ducktales 2 and Chip ’N Dale Rescue Rangers 2. But Land of Illusion is a great game and a real 8-bit classic. Tire S.

5. Mickey’s Safari in Letterland

Nintendo Entertainment System (1993)

Developer — Beam Software

The era of strange educational games from Beam Software. Honestly, I’m not even sure that this is generally a game. In Mickey’s Safari in Letterland, in principle, it is impossible to lose. Mickey just departs and tumbled by damage.

The main task of the mouse is the collection of the whole English alphabet. One level — one letter. We also need to guess the found letters. True, preliminarily demonstrated the desired letter … More, as an additional task, you can collect words. If everything is done correctly, they will show us a picture, and Mickey will say a word.

There are a lot of animations in Mickey’s Safari in Letterland. This game is interesting in that Mickey quite often pronounces his signature phrase: “OH Boy!". There are not many “talking games” on NES, and Mickey’s Safari in Letterland is one of them. True, by the middle of the game I wanted to strangle Mickey. Beam Software released several educational children’s games at once. Due to its harmlessness and utility, they could be sold in large retail chains and special stores. Tire: D.

6. Mickey’s Adventures in Numberland

Nintendo Entertainment System (1994)

Developer — Beam Software

Continuation of numbers! Mickey in this part tries to be much cooler and resembles a rapper-Rastaman. Donald looks like a character from “Mad Max”. All for the attention of the young audience! In general, the visual style causes opposite sensations rather.

Apparently the course for complete harmlessness did not work, and now Mickey can die and shoot at enemies with balls! But, the directly interesting gameplay did not succeed in BEAM Software. There are no bosses, the complexity is practically not growing. If desired, all cruelty can simply be turned off.

Mickey’s Adventures in Numberland is a very slow pace. Mickey needs to be cleared bombs, but the countdown on the timer lasts sooooo slowly. Beam Software did a lot of work, and absolutely all the numbers in the game are voiced. It is a pity that such technologies did not fall into a normal game.

Beam Software was most famous for: True Lies, Radical Rex and The Punisher. The studio still exists in Krome Studios. The main activity is the manufacture of remasters and portaining old games. Tire: C.

7. Legend of Illusion Starring Mickey Mouse

Sega Master System (1998)

Developer — Sega CS

The last game of Nes was The Lion King in 1995. This is the case when the pirate port turned out to be better than the official release … So why did the games continue? Brazil! The 90s console market in Brazil was very similar to what was happening in the open spaces of the CIS. Only, unlike the “pirates” of our vast Motherland, the Brazilians managed to legalize the business and not put the vile Nintendo on the market.

Tectoy Brazilian company has released a huge number of games for Mega Drive and Master System. Many ports and even exclusively developed games came out exclusively by the efforts of Tectoy. The second important factor was the ease of porting games from Game Gear to Master System. As a rule, in ports on Master System, resolution increased and the camera “moved away”, the color palette was less likely to simplify. But, in general, these were all the same versions with Game Gear.

Legend of Illusion Starring Mickey Mouse is much easier than past games. Now Mickey, instead of jumping, knows how to shoot adversaries. The impudent mouse collects all the food in a picnic basket. Thanks to this, Mickey can accumulate a fairly large number of HP. Legend of Illusion has a rather gloomy and even melancholy atmosphere for Disney Games. The dying world, dark tones, almost complete absence of humor … Fans of past parts could be very surprised!

Unfortunately, Legend of Illusion does not even get close to the standards of the series. Management turned out to be crooked and unresponsive. The game has become linear — it completely absent secret paths and the spirit of adventure. Legend of Illusion has pretty good bosses, but they are few and they are very simple. I also remember the branded levels with auto scrolling, but they occupy literally a few minutes of gameplay … I liked the version for Game Gear much more. The game works faster and more responsive. Tire: B.

8. Mickey’s Ultimate Challenge

Sega Master System (1998)

Developer — WayForward Technologies

Another guest from Sunny Brazil. I remember how my friend Micah was happy when he was bought a cartridge with Mickey’s Ultimate Challenge for Mega Drive … This is the case when we decided that we have a pirate fake in front of us. But, unfortunately, Mickey’s Ultimate Challenge came out quite officially.

Absolutely mediocre and boring set of mini-games. Mickey walks around the terribly painted world, completing the tasks of Disney heroes. For Game Gear, this quality of graphics and gameplay was not very high … But what happened in the port for SMS is not given to description. Terrible performance, violation of object proportions and spoiled music. The viewing angle in the game improved, but this is a disgusting, cheap port.

WayForward still exists. Most of all, the company became famous thanks to the legendary Shantae series. WayForward also released an excellent Ducktals remister. Tire: D.

Here Tthere were 8-bit games about Mickey Mouse! I liked the line for Master System the most. These games were forgotten and did not receive reprints and continuations. Sega tried to resurrect the series with the remake of Castle of Illusion Starring Mickey Mouse, but the version for SMD was selected as the basis. In 2012, a great association of two mouse series took place — Epic Mickey: Power of Illusion. Well, in 2023, Disney Illusion Island was released — an exclusive Nintendo Switch.

Mount & Blade — from «A» to «I» [Part One]

Published in the distant 2008, Mount & Blade won the hearts of players around the world. Even now, after 9 years, many of them spend the next hundred hours in this interesting and realistic medieval world.
Mount & Blade — The game is truly phenomenal and, in my subjective opinion, is one of the best representatives of the genre Strategy RPG(In fact, the game can be divided into three specific: RPG, Action And Strategy, But it sounds less poetic). From this project, I began to get acquainted with the genre of role -playing games and that is why I would like to devote today’s article to such an important product, whose heritage is still manifested in current games dedicated to the Middle Ages.
Sharpen the blades and saddle horses, young knights — we are going to Calradia!

Attention: complete immersion

Welcome to the Calradia continent — to the house of medieval and harsh kingdoms, the monastery of knightly tournaments and cruel battles. Here, on the continent, the territory of 5 states is divided, from time to time disputing certain boundaries through bloody battles:

The Kingdom of Magician
The central power of the continent with the best cavalry throughout Calradia. Here is the heart of Christianity and monarchy. The country that rules is some King Harlaus, It boasts a plentiful amount of expensive goods in market areas: the shelves are literally bend under tons of velvet, various colors, high -class tools and warm woolen clothes. Experienced wars will also be able to find something to their liking, because local blacksmiths and artisans offer many peaks, swords, strong shields and crossbows.
Being a warlike faction, often enters into military conflicts with states such as The kingdom of the Rhodes And Sarranid Sultanate.
Capital Kingdoms of Magic is the city Right.

The kingdom of the Rhodes
The mountain state, once separated from the aforementioned kingdom, is now spread out on the southern part of the continent. The country, as in the case of Svadia, the monarch runs, but he is elected by a certain advice, according to the old customs. At the time of the beginning of the narrative, the state rules King Grabet.
In addition to the war withthe kingdom of Madmia And Sarranid Sultanate, Rhodes suffer from numerous attacks from the robbers, from which the inhabitants of the mountain villages receive the greatest damage.
Not possessing an equestrian army, The kingdom of the Rhodes used to the use of shaft weapons, as well as high -class crossbows. This kind of army is designed to repel attacks and protect its fortresses. Even the garrisons with a high advantage will have to work very hard to take impregnable walls of the genus: while the spearmen do not allow the enemy and closely approach the walls of the castle, the crossbowmen show off the surroundings of a hail of bolts that amaze the incredible many unfortunate invaders.

The Kingdom of Vehir
Having occupied massive expanses in the northeastern part of Calradia, The Kingdom of Vehir one of the most militant fractions on the mainland can be considered rightfully considered. The soldiers of this country are well armed and well trained: the infantry troops use two -handed berdysh and represent a powerful offensive force, the horse troops holding Luke and arrows in their arsenal can be seriously resisted by even the Svadi cavalry. At the same time, a distinctive feature can be called the complete denial of the peak, as well as the rare use of shields, preferring them to severe two -handed weapons.
If we talk about the agrarian properties of the territory of the vegirs, then you can’t call it rich and even more fertile. Most of the kingdom is covered by snow spaces, which makes the country dependent on trade with other large peoples, with the exception of its main enemy — Kingdoms of the Nords.

The kingdom of the Nords
The most terrifying state of Calradia is certainly in the north. So they called him — Northern Kingdom. Sitting on the throne King Ragnar Perhaps the best army, whose relics are afraid of almost all rulers rules.
Generated Huskarl warriors evoke fear even among the most experienced knights of the southern and central parts of Calradia. The main combat unit — Peskhotinets swordsman, Watching shields, two -handed axes, northern swords (rightfully the best) is able to fight anyone else, anywhere and anytime.
One type of armament of the army of the northerners is quite enough to successfully fight at once on several fronts, while carrying minimal losses.
Truly, the northern state, revered pagan gods and arranging raids on neighboring villages, can be called almost the most powerful faction in Mount & Blade.

Sarranid Sultanate
The name of the country speaks for itself: in front of you is a southern power that has been ruling for centuries by unlimited sand seas, where the great cities were founded, in their greatness, capable of giving heads to buildings of central calrandia.
Army, like that Kingdoms of Vehir, the most diverse; Here you can meet a soldier on horseback, and brave archers, and numerous units of swordsmen. Despite such a variety, for the most part, the Army of the Sultanate is not distinguished by high -class warriors and with prolonged, and especially losing wars, the Sarranids are taken by quantity, not quality.
The problems of the land of the desert Sea do not end there: in the vast expanses of the state, large detachments of the Bedouins-robbers are moving every now and then, which are robbed and burned by the already poor villages.

Kergit Khanate
The http://uk-casino-club.uk/ most unhappy state of all, in my opinion. From the very beginning of the narrative, on the eastern steppes of the Kergitov — born nomads and warriors on horses, many problems have fallen.
The first thing that shocked the khanate from the inside: Death Yanakir Khan, great ruler of the steppe lands. His death was to divide the state into two parts, as befits the ancient customs of the local people, each of which would have passed to one of his sons: Sanjara And Dustuma. But this was not destined to happen.
By intrigue and other tricks, Sanjar He usurped the throne alone, thereby rallying the state and did not let him break up into two separate parts, but he left his brother “out of work” with such an act. People still argue about the correctness of such a decision, but this is not the only thing to think about the Eastern nomads.
Due to the strife of neighboring states, freely or involuntarily, Kergit Khanate involved in such conflicts, which is why border lands constantly turn from hand to hand.
As you know, the country in the east of Calradia is now going through the best times.

And now, after you met the five great powers more closely, you become a blacksmith of your own story, in which it is precisely You You will decide what Calradia will become after your actions.

In the name of the king!

Your journey begins in one of the capitals of the five mentioned countries. Where you first appear and in what style you will plan to play, often depends on the decisions you make during the creation of the character. In addition to the fact that by simple questions and the choice of his past, the player also affects the characteristics of his own hero. For example, if you studied with a craftsman, and then entered the service with a squire, then naturally, your character will be better handed over with a blade, rather than bargaining in market areas. And such examples and nuances before the start of the game itself is not so few.
But let’s discard these far from the most important details, but also by delivering you from the description of the training that you will go away, we will move on to the most interesting — yours Roles in this game.

Now I’m a Lord

By earning a reputation, fulfilling the minor instructions of other lords, simultaneously accumulating your own army, you can stand in service to the sovereign of the country’s attractive country. Naturally, if you are not so known, the king will not accept your oath, so before that, you should at least pump, get a large army and participate in various tournaments and heavy contractions with a particularly great advantage towards the enemy (the main thing is to calculate your own forces). It is even better if your character captures the fortress hostile for your future king, thereby rewarding himself with his own castle and forcing himself to talk about himself to the whole continent.
Now that you have become a vassal in this bulky feudal system, many different options will become available to you: participation in major military campaigns, capture of castles in the name of the king, as well as the opportunity to get them at your own disposal. And besides, no one will give up a powerful state behind his back and who knows, maybe in the future you can create your own?

The self -proclaimed king of Calradia

Do not want to depend on the lords, to be a pawn in the hands of your king? It doesn’t matter, because you can go more slippery, but at the same time no less exciting and steep track! It is enough to have a large and strong army (all), large reserves of gold and other resources, and then you can begin the creation of your own state-through bloody battles, intrigues and betrayals, itself. Moreover, no one forbids you to abandon your oath to your king and separate from him at the most suitable moment for you!
There are many options for how you can snatch a personal piece of this delicious and huge cake, but you will need good allies. As I said earlier, you can make them during a vassal oath, or go a much more sophisticated way and help the applicants for the throne of a state to arrange a coup in the country, simultaneously engaged in creating their own! I am sure that everyone would like to see themselves on the throne of a medieval state, which, through a long effort, would toward a high banner on the Calradia map. In my opinion, it doesn’t sound so bad.

Tell me and the slave trade!

You are attracted to the idea of ​​unlimited capital? Then you will like a similar style of play! Just imagine: you and your gang of robbers attack large detachments and take hundreds of unfortunate soldiers prisoners, and sometimes well -known lords, and then sells them to the slave traders, or requires a particularly large ransom. Yes, this is a paradise for born pirates!
In addition, a similar style of play will get rich at the very beginning of a long adventure. Money will go to create an army, and where the army, there is power, and own possessions there.

Goods for every taste! NOTEXPENSIVE!

If you are disgusted by the very idea of ​​selling a “living product”, then you can put together a condition on more legal things. Success in the sale of resources is very simple: you buy a product where it is cheap, and sell it where you are ready to buy it in troll. Knowledge of where what is worth buying and where to marry will come with experience, but no one prevents you from just learning about local prices in the store.
This style of play does not imply a huge army, but only a small detachment of elite fighters. Remember: you are not fighting, you are trying to get from point “a” to point “b” as soon as possible, while not breaking into anyone.

That’s not all

I only cited the most common options for the development of gameplay, because about trifles Mount & Blade You can say an eternity. Here is the opportunity to marry in order to get strong allies, and the opportunity to get captive. You can participate in tournaments, develop cities, build relationships with other lords, arrange raids on the villages, and so on … Options for all this action have a myriad of all this action. Now let’s move on to the final units for today — to the battles.

The wall on the wall

Most often, battles will take place in the steppes, so to speak, on a large road. Everything here is extremely simple: one army on the one hand, the second army on the other. In your hands there is all your army — you can order them to stand quietly, keep their positions, go into battle, or not to order at all. In any case, the battle will turn out a noble: mountains of corpses, a real battle, especially in a clash of large detachments. In addition, your, or enemy allies, which will make the battle even more long.
In the case of a victory, your detachment will receive a mountain of various loot, experience, prisoners, the opportunity to grab an enemy commander, as well as a chance to glorify yourself.
In case of loss … well, let’s say, it’s better for you not to lose.

The most interesting, in my opinion, part of the game is the siege of castles and cities. If you want to fade in full, then at first you can plunder nearby villages, thereby cutting off your target from provisions. Then, to besiege the fortress and wait until they ended up the provisions and then attack the exhausted army, and maybe just avoid the fight, forcing the defenders of the fortress to surrender.
If desired, you can arrange an epic battle, which will be divided into several stages: taking the wall, by erecting the siege tower, or the installation of stairs, the battle inside the city and the destruction of the last stronghold of resistance inside the main hall.
With each new stage, the enemy’s troops will be thin, and after capturing the wall the rest of the capture stages will not cause big problems.

CONCLUSION
I spoke only about some things that are present in Mount & Blade, so if you like this kind of article, I will drink a continuation in which I will thoroughly analyze the equipment, pumping system, tell about companions and tell about the types of troops of each faction. I will try to touch on the topic of battles in more detail, and share the news of the upcoming continuation of this wonderful game
Thank you for reading!

Most players who launched The Last of US Part II went through the game until the end

Despite the disagreements that caused The Last of Us Part II, Most gamers who launched the game passed it until the end. Moreover, this indicator is higher than that of many AAA games for PlayStation 4. The UNGEEK portal based on trophies made this conclusion, which is issued for completing the story campaign.

The percentage of players who ended some of the main entertainment for PS4:

With a success, UNGEEK offers to consider AAA-to-group, which was mastered by at least 50 % of users. For comparison — usually only 35-40 % of players get to the finals in games with the open world.

It is not possible to make a full list of leaders, since in some games different trophies are issued depending on the chosen level of complexity or plot path.

September 3, 2020 Videos about the path of the sorcerer on Kingdoms of Amalur: Re-Reckoning

September 3, 2020 The financial report CD Projekt: Raising income by the Witcher and the release of Cyberpunk 2077 on time

Horizon: Zero Dawn

Final Fantasy VII Remake

Detroit: Become Human

Days Gone

God of War (2018)

Death Stranding

Marvel’s Spider-Man

Red Dead Redemption II

The Last of Us: Part II

Uncharted: The Lost Legacy

Ghost of Tsushima

The best comments

I do not agree with his “those who hated Tlou2 still spent 20 hours of their life on pain and suffering, simply because they bought a game”, but for the sake of Kthulhu, to compare the “campaign passed” with a linear shooter and RDR2 is cheating.
Many players who love RDR2 with all their hearts and spent 50-100 hours on it have not yet completed the main plot.
P.S.And, if you think about it, this applies to the news. The checkbox “passed the game” is important as the indicator “how much the game clings”.
But when comparing games at 20VS200 hours, its accuracy is very falling

Well, on the RDRII, which, if you saw the plot, is hardly much longer, folk wisdom did not work for some reason.

In Tlou2, in addition to the plot for 20 hours, there is nothing more, and in the games of the Rockstar with the open world for 20 hours you can spend at all not starting the story campaign.

Okay, I re -shut down slightly: the percentage of past the game to the end is exactly the same biased indicator as everyone else. High ratings of players only mean that it was praised by that part of the players who give ratings. Those who drop from boredom rarely give grades. And in general, in the game community, the most noisy often give the impression of a certain homogeneous opinion.

Here you go conditionally on Stopgame and it seems that everyone likes the witcher 3 and this is objectively one of the best games in history. And in fact there are a bunch of people whom he left indifferent and they simply do not see the point of stating this, unlike those who are hooked. Instead of a witcher, substitute Fallut 2, mass effect 2, GTA San Andreas, Ancharted 4, GOV, etc.D. The essence will not change. For example, I abandoned both dioshonomas, and in the end. Games are beautiful, deserve higher praise. But at some point, gets bored with a stupid topic imposed by a game with a peaceful passage, which reduces all the gameplay to the teleport behind the guards. And such a moment spoils everything.

And for some reason, theviccasino.uk for some reason, among gamers, the myth of an objectively good game is more common than among filmmakers and the more music lovers. Probably just in games there are simply more things that can be evaluated unambiguously objectively, such as technical implementation, levela design, graphics and other things. Only this does not get into any objective assessment of the entire work in any way.

But the assessments of critics are generally garbage, who does not deserve any attention.

By the way, YouTube, in the priority, does not hold the ratio of likes/diesels, but the time for holding the viewer. Because for those who did not like it, there is a huge and much less noticeable layer of those who have become stupidly bored. It is for the reduction of their number that the struggle is now.

So the percentage of past the game is a completely normal indicator, another thing is that it will have to be interpreted in different ways from the genre to the genre.

Well, not figs for themselves, there are people who played more than half the games in their library.

*I pretend how many games I played from my library, but how much I did not even start. Crying.*

Ty, as if everyone is buying by full prime. I decided to try Biovarovskaya Andromeda about a year after the exit-so she was worth ten bucks. I’m not talking about people who take games on discs and then resell. Well, how correctly they noticed why to torment yourself if you didn’t like the game?

This is the fact that “play ten minutes playing the game” always have less than 100% of players, and sometimes noticeably less — this is really surprising.

I spent almost 100 hours on Red Dead Redemption 2, but I got carried away with side effects, mostly hunting.
Generally strange statistics, like a single project, and mainly the pipeline, I don’t understand then, the remaining 50% for which they bought?
Although I say, where I did not even start the percentage of 25 games in Steam.)))

A good story is when the characters’ characters are well spelled out and revealed to the viewer (fourth, player). And when such a character does something, the audience is extremely clear why and no one will think that the character could do otherwise.

In TlouP2, on the contrary, it is full of moments when the character acts contrary to his initial motivation. Starting with Joel, who immediately trusted Abby, and ending with Ellie, who either wants to kill Abby, then lets go.

58% and this is more than other AAA games on Sonya? So it’s sad. Some relatively short Ancharted passes even fewer people. And what is the point of buying the game then? I understand if this is a jerkid, but if it is a plot game?

I say that you can’t "see" the plot? There will be no complete effect, since “playing the game” is the sum of factors. Tearing one type of interaction from the context, just to find out the plot, albeit literally, you deprive yourself of the integrity of the process. Personally, I “went through” the game in those rare cases when I was completely tired of the direct gameplay, but I still wanted to know “what happened next?"

Returning to an analogy with Pornhub: I cannot be, for example, a lesbian, but I can see the whole process entirely. Did I get a full spectrum of understanding what happened? Not sure … all the same, this is only the only audiovisual layer of sensations, but there are others.

Therefore, I believe that having familiarized yourself with YouTube with the full passage of the game you You can’t consider that she went through it himself and to the end.

I think this is the main factor even + the games were shorter + the absence of online widespread. And now-while one game of the clock God forbid for 40-50 you will pass, another 2 will come out. And if in parallel to get hooked on some kind of session with their “ditches”/“vicclics”-then there is no time for anything at all.

Sad statistics — what kind of players went. = (

Offtop. Even 2 hourly stopgate 24% has passed … only that 15% consider themselves a helicopter. =)

Adulthood and seriousness are completely different things. Look at 13-fiber what garages smoke-they are as serious as possible. Only not adult nichrome, neither with the mind, nor body, nor behavior. Here is also severity. Woody Allen films with hikhonki and hahanki are more adults than Nolan films with their dialogs on super -sergeous brushes.

But the first Last of the AS was really a breakthrough, but not so much because of the coolness of its plot, because it was one of the first AAA projects that put the production, directing and script at the forefront. Before that, there were also a lot of cool adult stories, like Deus ex Khuman revolutionary, Max Payne 3, Bioshok, Metro 2033, but everywhere the depth was bashfully covered with adventure elements. And the noti dog took and did it in a new one and boldly. And they did not lose.

The same Rockstar always had a cool script and directing in their games, but somehow they were somehow afraid to go deeper, considering that this was especially not necessary (not uninvited). And only after the success of the Last of the AC and the new waves of the games, they dared and made RDR 2, where the player is given the maximum number of reasons and time to think. Only with the Rockstarians this played a cruel joke, because many were waiting for the drive of the GDA and RDR2 to them seemed dull

Well … the money is paid, you need to play.

Reminded the proverb:
"The mice cried, pricked, but continued to nibble a cactus."

Motorcycle parkour and the language in the spirit of The Sims — 10 facts about the first Infamous in honor of the anniversary of the game

On the eve of May 26, the superhero action infamous It hit 10 years. In honor of this event, developers from SUCKER PUNCH shared on their Twitter 10 details about creating a game. The facts were quite curious, and therefore we translated them for you.

Infamous Turns 10 Years Old Today! From Cole, Trish, Zeke and the Team at Sucker Punch, thanks for a Decade of Besting The Best Fans We Cold Ask for!
As We Craft Ghost of Tsushima, We Though it is to look Back at 10 Infamous Facts in Honor of 10 Years: Pic.Twitter.COM/LXJEX9P2EM

— SUCKER PUNCH (@SUCKERPUNCHPROD) May 26, 2019.

1. The original working name of the game was True Hero. The authors tried many headlines, and before E3 2007, where the fighter’s announcement took place, they were waiting for a legal permit to use infamous. Just in case, the team mounted a trailer with the name True Hero, But he was not needed — a trademark infamous was approved in time.

2. In the early version infamous The protagonist could change the superhero costume for ordinary clothes in telephone booths.

2) in an early Version, You COULD Switch OUT of your SUPERHERO out -Civilian clothing in Phone Booths. Pic.Twitter.COM/YM0LTEQ2EP

— SUCKER PUNCH (@SUCKERPUNCHPROD) May 26, 2019.

3. Initially, the game wanted to implement special superhero actions — for example, it would be possible to change buildings, opening new stores in them to the joy of citizens.

4. The image of the protagonist www.turboninocasino.uk was not formed immediately — in the early stages of development, the hero had another hairstyle, but there was no name at all. Then the developers called the character Girvulf (Gearwolf).

4) At One Point In Production Before a Name for the Hero Was Chosen, The Studio Referred to Him by the Nickname “Gearwolf” and He Had a Completly Different Hair Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style. Pic.Twitter.COM/D3Z9R6NXXZ

— SUCKER PUNCH (@SUCKERPUNCHPROD) May 26, 2019.

5. In one version of the action, the characters communicated in a fictitious language, and instead of full replicas for interaction with NPC, gestures were used.

6. IN SUCKER PUNCH They experimented with a slight customization system of the character — it allowed to change the hairstyle, costume and other elements of appearance.

6) We Experimented with Light Character Customization that Allowed You to Change Your Hair, Outfit, and More. Pic.Twitter.COM/1xykxfm0r

— SUCKER PUNCH (@SUCKERPUNCHPROD) May 26, 2019.

7. During the development, the protagonist could attract metal objects (automobile numbers, road signs, and so on) and use them as a weapon.

8. At one of the stages of creation infamous It was possible to perform tricks using transport in it — there was even a parkour on a motorcycle!

8) At One Point, The Hero Cold Do Vehicle Stunts Including Motorcycle Parkour. Pic.Twitter.COM/R0QECSYOTZ

— SUCKER PUNCH (@SUCKERPUNCHPROD) May 26, 2019.

9. Another mechanics that the authors worked on is the opportunity to ride around the city on the energy field, as if on a skateboard.

10. On the answering machine SUCKER PUNCH The message voiced by the voice of Zika is still included — the best friend of Cole McGrate.

10) to this day, Zeke’s voice is Still Sucker Punch ’Outgoing VoIting Message. Pic.Twitter.COM/R4XPIMNY8D

— SUCKER PUNCH (@SUCKERPUNCHPROD) May 26, 2019.

Recall that the last part infamous, received subtitles Second Son, I went to PlayStation 4 in March 2014. Currently SUCKER PUNCH It does not work on the new "Bad reputation", And above the Samurai action movie Ghost of Tsushima. The game will definitely appear on PS4, but when exactly is unknown.

May 27, 2019 The World Health Organization finally recognized the gaming disorder with the disease

May 27, 2019 juicy greens and severed legs — 11 minutes of gameplay The Surge 2

Most Wanted: The first impression (Naked wall of the text)

Preface.
Hearing once that Criterion Games took up another remake, this time called Most Wanted, I did not know at all what to expect from them. In Hot Pursuit, we saw some modern interpretation of that hot suppletion that we saw several years ago in HP1 and HP2. Like the first parts, the last HP pleased us with the same exotic beautiful cars, picturesque landscapes and breathtaking pursuit, the best impressions of which were lurking in the multiplayer. Thinking about the upcoming Most Wanted, I really thought that we would just see a new story in an old way, but the first videos showed that this thought can be abandoned once and for all. Criterion decided to do what they once did best — Burnout. But is it true to call the new NFS the name “Burnout Most Wanted” personally beloved by me?

A little about the greeting.
Intro meets us under the song Muse — Butterflies and Hurricanes. I’ll also add immediately that I’M Electric’s track entered the game, and The Who — Baba O’Riley does not sound in the original, but in a familiar also from the Trailer Remix, which could not but personally please my ears personally. In general, for me it was a surprise how every track approaches this game. Alas, as said in that review (which is full of shit, but has a couple of truths), the roar of the motor drowsers the music a little less than completely, and in the tunnel it is not heard at all because of the echo. All this, of course, is repaired by reducing the volume of sound effects, but the chic roar of the motor, too, was amusing my hearing like music, so I just left everything as it is.

Garage in the pocket.
And then suddenly Intro smoothly goes into the gameplay. And we are already rushing to Aston Martin along the highway to meet our first finish and second car — Porshe Carrera GT. We are also introduced to the fast menu in which we are allowed to configure the car, choose a car, choose a race, see statistics, join the network game, etc.D. and t.p. As for the car setting up: there are upgrades in the form of new tires, new suspension, nitro, etc.p., But we do not allow us to change color. At first I was even afraid that I really have now forever traveling on yellow porshe? And then I saw a checkpoint moving from Burnout. Together with the restoration of the appearance of the car, we are changing its color so. RAVE! Undoubtedly, but you get used to delirium. For 1 race, coloring can change more than once, and when it changes at once by 8 riders, it even looks funny. As for improvements, we get them by occupying prizes in races. That is, yes, from the very beginning, we have no nitro, but it is given in the first race, which cannot but rejoice. However! For each car its own races and its upgrades. For me it was a surprise when I could not put the nitrogen earned by Carrera on Marazha. Speaking of cars: yes, they really need to look for them around the city, and they differ from each other … a little. In fact, the race is not so important on which car you are at the moment. It is more important how you managed to improve it. That is, you can choose the most beloved wheelbarrow from the list and just swing it according to the most out of place, and then only the ability will make meaning, and not as we usually have in HP ..

Two buttons before the start.
The races here are the most diverse, but so far I have only appreciated Ambush, Circuit, Sprint and Speed ​​Challenge. The same thing everywhere: drive as soon as possible! (The races.) Sprint and circles differ yourself yourself understand what, Speed ​​Challenge calls on to achieve the necessary average speed by passing a certain site, and ambush is the departure from the police in some time. And here we destroy the myth that we are a tank, and the police are paper planes. YES NIMER We are not a tank! When the police car directly drove me into the ditch, my eyes almost fell on the keyboard, because it was precisely the paper physics that I expected from police cars. But this does not mean that we cannot answer the same. And not only the police! Opponents are also aware that everyone is equal in physics, and at a convenient occasion, they are trying to shove us from the highway (because of which I have fed into the wall more than once, but they didn’t get it from me).

Madness on racing expanses.
And here we go to the "vomit" screensaver in front of the races. For someone, vibblers, and I enjoyed watching what was happening. I will describe the video that I was delighted by one of the Ambush races:
Warehouse. Our car is from above. The camera moves slowly … And here it is visible that a police car hangs upside down (a police flasher in the frame flashes). Then Omsk begins. Police cars drive somewhere on top of the bridge of the warehouse. Some go along the walls. One is on the ceiling. And four more huddle in the corridor on all walls and ceiling! And everything was done as if they are sneaking up to us. In about such an Omsk spirit, the majority of the screensavers have been made. However, the video is completely different in front of the race with one of the black list. We are now fighting not with some local celebrities, but with directly cars. I had it Alfa Romeo, and … I can’t describe, it’s easier to show.

And we are surrounded by the world unbridled, indescribable.
If we talk about the gameplay itself, then this is a real arcade. Most Wanted + Burnout + Hot Pursuit. Everything is very dynamic, and from the driving process you get sincere pleasure, completely incomparable with Hot Pursuit. This is facilitated not only by the finalized management system, but also the magnificent routes passing throughout the city of Heaven. They managed to diversify the terrain so much that, honestly, having played several different races, I visited several places completely different from each other. What is the pursuit of the police from the territory of the plant, when we do not ride on the usual street asphalt, but jump from the roof to the roof.

Result.
Saints Row among NFS, combining the best of the first and last parts. For fans of the genre and this series, still must have, I just advise the rest to get acquainted.

H.S.
No matter how I praised this game, my personal assessment, which I decided to express in monetary terms, will be 20, but not 40 bucks that are asked for the game. I also apologize for the absence of screenshots that I honestly made, even the game characterically hung up while pressing the key, but I do not know where they went.

The best comments

This is not nfs/ if you allow, then in the game itself it is not written that it is NFS. And on the poster, NFS was attributed in the corner, and not with the name.

The most important problem is the price. www.turboninocasino.co.uk For 1200 rubles, this game should be at least the best race of this year, as a maximum of recent years. The quality of the product should correspond to its price. If it cost five hundred rubles, then the requirement was softer. But it costs 1200 rubles. If I buy a car for 400,000 rubles, I understand that it will be worse, it has less comfort and safety, and it is just worse than a car for a million. But EA is now offering to buy budget cars at the cost of premium class. Brilliant.

In general, the impressions of this game are not unambiguous … There are both their pros and cons of their pros … But why there are more minuses ..
So, everyone was waiting for this game as our Father (I personally I am 100%), everyone believed in the revival of the famous series Vanteda ..
Somehow, I did not live up to the legal first day (the official release of the game in Russia) and downloaded the pirate ..
Absolutely all trackers and forums were just furious and displeased comments ..
Everyone had the game on my computer from 5 minutes to 3 hours, after which I just went into the scrap ..
Some were even glad that they did not pre -order and their mood to buy the game was absolutely disappeared ..
Honestly, I could not believe what the people write. How so?
Will EA allow the failure of such a famous series that just has a huge number of fans.
After 4-5 hours of the game, my fear was justified as the answers themselves to their own questions … Like the comments of those people ..
With the release of the second part, the Vanted bridge, EA just spat in the direction of the fans, if only to catch up with the name of the game again, slipping us a second -rate product ..
After I found out that she was still doing Criterion Games (ala Burnout Paradise), I was in a stupor. And after some time of the game, I asked myself a question, I play the Vanted bridge or in the second part of Burnout Paradise is only much closer to the NFS? What a garbage? What kind of crashed cars in the trash and other features that were not when they were not in the NFS and they are not needed at all and they will not be needed.
But yes, I play the second part of Burnout Paradise, where more than 50% of all ideas was licked from the same game ..
Well, okay, figs with this all … we hope that everything else is normal? Partly yes … partly no ..
For example, the very graphics, the game is very colorful, of course not Frostbeit 2, but still, very nothing ..
Musical accompaniment at altitude! That’s what, but absolutely in all series of NFS, just excellent tracks.
Also, the roar of the engines was very pleased ..! Everything sounds very tasty. Especially on Lamborgin, play with the engine in the tunnel, very tasty … well, very.
We go further, the plot! Plot? What is the plot? In this part, it is simply no … complete absence.
Management, no matter how some criticized me, but management is a full shit! I am not yet in one NFS game, I have not got into so many accidents and cleaned the walls of buildings, etc.D … as in this part.
What’s happened? Where is the vaunted control?
Perhaps problems in the curvature of developments or optimization under the PC? Even in the same Burnout Paradise, management was just a fairy tale ..
In general, those who will play on the console, please unsubscribe how there is management. And those who rejoice in PC playing on the joystick, perhaps there will be a reeverer control ..

I won’t say anything about tuning, it is as it were, but it is hard to call it tuning. Although some people said that the real “tuning” will be released with addition or patch, xs in general ..
It’s not a few cars but not a lot of cars, there are a choice, and you still need to look for them … And they are all open, even interest disappears in a kind. (Remember the underground, the Vanteda and Carbon bridge as it was).
As for the type of “new nishtyaks”, then again, licked with Burnout Paradise, nothing new … Everything is old ..
The cops became a little more smarter, but no more ..

In general, the game nevertheless pleased in a sense, but I also upset, but I obviously will not buy it, and I do not recommend it to others … It is better to let money on Assassin 3 or Black OPSA 2.
Personally, I put the game 5 out of 10.

We can say that EA, along with Criterion Games, finally buried a NFS series ..
By God, it would be better if they made a remake of the first or second part of the underground, where there is absolutely everything, well, just everything. I am more than sure that everyone would have been enough and there would be only positive comments! And how many sales were B!
After 4-5 hours of the game (and so much it would be necessary to understand what kind of game it is), I realized that I need to urgently save the situation, after which, I began to download the original Vanted bridge … all the same old and kind, but without removing the new one, nevertheless, I need to pay tribute to the new NFS and go through it all in torment.
And all of them, nevertheless, remain the best for me, underground 1 and 2, Bridge Vanted and Carbon, the best of all parts of the NFS ..

I will say this if EA will continue to work with Criterion Games and it will continue to develop further NFS series, then the races are over ..
What can save the situation is Grid 2. Since Codemaster proved that they can make high -quality and cool car systems.

Oh yes, even last.
Where is the favorite and old Black Box team, which founded the entire NFS series? What were the reasons that she did not develop the next part?

If someone does not agree with my opinion or something, please write with restraint and without emotions.
And those who do not agree with my opinion at all, then you should not minimize, my opinion will not change from this ..

But I didn’t like the game terribly, I won’t paint everything that I didn’t like, but she only has a name from Most Wanted, and that’s red 🙂 I’ll play it better in the mobile version.

2,000 rubles out of 20,000 throw to the wind? I still don’t understand this when they offer good games for 74 rubles in Steam. I prefer to spend money wisely, and do not spend it once again on nonsense. For this, I could buy a whole bunch of good games in a Halluin sales in Steam, play before the New Year’s sale, and I would still save money. I see no reason to spend a thousand rubles on the game, only because it is new and fed. I have now bought Fear for 49 rubles, and there is more pleasure and fan from it than from the new MOH for a thousand rubles. And not because she is old, but because the AI ​​drags.

We are not Europe. Compare the salary in Europe is average, and we have (http: // bs-life.ru/rabota/zarplata/zarplatavmire2012.html). We subtract from this money to housing and communal services, to products, small, necessary expenses, and there is only one way out to swing from torrents. The most reasonable to adjust prices for the average Russian salary, and introduce as many discounts as possible so that people buy.
I am not a poverty, I just strangle me to give for games for 700-1000 rubles. If you get fifty to thousand thousand a month at the age of 20, then I’m glad for you.

I wrote it in vain. Let’s say so, the toad is strangled-buy games for 1200-700 rubles. But in Steam, I wildly love their discounts and promotions when the game costs 74-49 rubles. I buy this with pleasure. I spent about five hundred rubles, and bought seven games for myself. More profitable.

I would not call tuning what is there, they affect the characteristics of the car very mediocre (and in general all the characteristics of the machines are visible only on the stripes, and not the sensations of how it should be), and yes, I wanted to hang shit -wilweed, and I have long finished the school, and I play only on the clava, and this is the first game where it is hard for me to cope with management.

Yes, do not pay attention to this "thin hamster". He calls all schoolchildren. The threshold is clearly exceeded. So you can not wipe his saliva and snot spraying in all directions. : 7

the best of the first and last parts. For fans of the genre and this series, still must have

I find this extremely ridiculous, because it is immediately clear that you did not play at all in the Old NFS, or did not penetrate, or simply did not understand. This "NEFESE" combines Bernaut and the name "Seeking". And nothing more. There is absolutely nothing from the normal Bridge Bridge. Well, perhaps the radio converters of the cops. And they managed to spoil them. Here. : 7

I followed me, but I was mistaken in an apartment. I played all the nfsochka, don’t worry. Only Nitro and Pro Street bypassed. Maybe I don’t remember the very first parts, but they played High Stakes with a friend not so long ago, and I want to say that the sensations are very similar. I advise you to launch and make sure yourself.
Also, Most Wanted is initially notorious, because the only advantage over the pre -providing units is the schedule and the presence of the police, otherwise she managed to lose Underground.
The current Most Wanted simply cannot be equated with parts with Underground according to Undercover inclusive, because it belongs to a completely different type of race.
Something is taken from Burnout, I don’t argue. However, the search for events in the open city appeared in Underground 2, and the ring race, sprint — they are the same everywhere. So why are you screaming so violently that the MW2012 consists of Burnout? He adopted the drive from the old parts, the meaning of Most Wanted (list) and the logic of the environment at Burnout. And I don’t find it bad. If you continue to condemn the name and only because of this to spread rot, I do not think that the continuation of the "dialogue" makes sense.

I also apologize for the lack of a salary that I honestly accrued, even the bills were characterized by crunching while pressing them, but where they went, I do not know.

And I will not pay attention to the name of the game. I will just play, as in an ordinary race that is not any rebstacked/remake: 7

Mount & Blade II: Bannerlord will go to early Steam access in March 2020

A full -fledged sequel Mount & Blade I was in development for so long that it could be compared with Half-Life 3. Only Mount & Blade II: Bannerlord Really comes out, a Half-Life 3, Well, you understand!

On Gamescom 2019 Taleworlds Entertainment https://casinounibet.co.uk announced the release date in early access Steam-March 2020.

Gamers who are at the exhibition offer to try demo version Bannerlord. There are three characters from last year’s probe, but now they are in the middle of the campaign and old are old. Visitors to Gamescom will see a piece of “sandbox”, participate in large -scale battles and will be able to fight each other in the “captain” mode — team multiplayer competition.

Recall that Taleworlds Selects in Bannerlord The following main features:

• siege, which use historically authentic protective structures of the Middle Ages,
• diplomacy that significantly affects the world with converted trade and the system of influence,
• thoughtful economy in which all prices depend on demand and supply,
• CRAFT, allowing you to chop your own weapons, give it a name and give it to unique characteristics,
• Wide support for modifications,
• a completely new engine, which Taleworlds I assembled specifically for Mount & Blade.

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