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Fast combo and naval battle in the demonstration of the gameplay Like a Dragon: Pirate Yakuza in Hawaii

The authors of the series Yakuza from Ryu Ga Gotoku Studio conducted a detailed demonstration of the game process Like a Dragon: Pirate Yakuza in Hawaii . In a fresh video, all the main elements of gameplay were awarded for 13 minutes of attention.

In the new game, the developers tried to develop a dynamic combat system in real time and make it even more spectacular thanks to additional skills like jumping and air combinations. The players have two combat styles at the disposal of the “frantic dog” and “pirate”, between which you can freely switch right in the heat of battle.

Majima will have special attention to nonukcasinosites.co.uk/5-pound-deposit/ special attention — Majima will acquire his own pirate ship, which gamers are free to pump and customize at their discretion. Enemy ships can not only be sheated from afar, but also take on boarding.

In addition to buying new guns and jewelry, players should start collecting a team of sea wolves, into which more than a hundred candidates can get. By the way, for pre -order the developers offer a significant bonus in the form of an exclusive member of the team — Itiban Kasuga with his faithful pet Nancy. Other legendary heroes of a series like Kadzuma Kiryu and Dago Dodzima are part of Deluxe editions.

And of course, what can be Yakuza Without dozens of mini-games? During the break from pirate battles and the search for treasures, Majima can engage in the study of several islands, where many side effects and various activities await him, including Karaoke beloved by the public.

Release Like a Dragon: Pirate Yakuza in Hawaii It will take place on February 21 on PC (Steam, Microsoft Store), PlayStation and Xbox with Russian localization of the text. The "New Game+" mode will appear after launch with a free update.

As part of the anti -tobacco campaign from GEARS 5 and subsequent games of the series, smoking scenes will be removed

It would seem that smoking is the smaller of the evils of the cruel world GEARS of WAR. However, the authors of the game from The Coalition consider this a serious problem that can popularize a bad habit. Therefore, in GEARS 5 and the following games of a series of scenes by the image of this process, Variety reports.

The decision to remove all scenes with smoking from GEARS 5 It was adopted after the non -profit anti -tobacco organization Truth Initiative turned to the Turner cable television, which owns the rights to e -sports broadcasts in the game. Turner, in turn, began cooperation with Microsoft And The Coalition, To save the action movie from unwanted personnel.

“I personally saw the destructive effect of smoking, — says the chapter The Coalition Rod Ferguson (Rod Fergusson). — It was always important for me not to use smoking as a narrative tool, so we made a conscious choice not to romance this process in GEARS 5 and subsequent games in the universe GEARS of WAR".

According to Seta Ladka (Seth Ladetsky), senior vice president of sales of the Turner Sports unit, removal of smoking images from GEARS 5 It took several months.

Ladki He also stated that removing scenes with smoking does not change the essence of the game (the rating of which, we remind you, 17+) and brought a study that shows the correlation between the image of smoking in entertainment and the spread of habit of youth.

This initiative was published on the eve of the first game tournament, which will be held before its release — July 13-14. According to the study of the consulting company Activate, 62 % of the audience of e -sports in the USA — young people from 18 to 34 years old.

GEARS 5 It will be released on September 10 on Xbox One and PC (via Steam and Microsoft Store).

July 12, 2019 over 4 thousand developers have submitted applications to the Google Stadia affiliate program

July 12, 2019 Probably next week in https://noverificationcasinos.co.uk/review/winit/ Dota Underlords will add a more transparent ranking system

GEARS 5

The best comments

Remember, children-if you decide to take with your friends a machine with a built-in chainsaw and start to run someone, do not smoke at the same time!

Someone explain to them that smoking does not have to be something connected with the agenda. Most often this gives the character of individuality or atmosphere of a particular situation. I doubt that at the sight of a cigar, the schoolboy instantly goes to steal a wallet from mom to feel like a Duke Nyukek (as an example). What’s next? Green tea instead of alcohol? Walkie -talkies instead of weapons?

T.e. dismemberment, cutting with a saw of enemies — these are norms, it does not teach children to the bad (18+ game, but we are still by their logic), and a cigarette or cigar used most often for the character’s image or for a special situation is a bad example. I love this hypocrisy. Almost like a mat in Russian localization, poor kids.
By the way, even without their funds for 10 years to smoke, it’s not fashionable, even during my studies at the university among the guys of smokers, it was necessary to count on the fingers, but the fight against windmills continues.

I do not argue with the fact that the shows of smoking in games can offend someone to offend, arouse a craving for smoking, etc.D. But I am for the "creators", screenwriters, writers, designers, etc.D. They themselves decided what this or that character would do, without looking at the fact that it could offend someone or cause discomfort. Because there is always someone who doesn’t like something. As if the same story with black, LGBT* and other dissatisfied. And now the modern world is trying to please everything that leads to idiotic and scary precedents and situations.

* The activities of the International Public Movement of LGBT are recognized as extremist and is prohibited in the Russian Federation

Suppose Yab made a game according to his script, I wanted all the characters to be as I conceived. That someone smokes and someone does not show a certain character, line and so on. This does not affect the plot and narrative, but the image of the characters affects. It is like because of the harm of alcohol to remove Max Payne alcoholism. I poorly imagine how in such a situation you can make a "switch"

Imitation of violent activity — this is what you need to fight. A bunch of people are engaged in garbage like useless anti-tobacco campaigns and spend a gigantic money of taxpayers on this, instead of doing something normal and spending money reasonably

"It was always important for me not to use smoking as a narrative instrument"

And therefore they inserted smoking as a narrative element so thoroughly that it had to be removed for several months. In general, here the little man smacks with hypocrisy, especially in view of the transparency of the situation.

Microsoft sold the rights to broadcast Gear 5 Turner. Turner was pressed by Truth Initiative (it was pressed, these appeals are essentially “do as we consider it necessary, otherwise there will be problems”). Turner most likely put Microsoft before the fact of either a broadcast or smoking. The rights to broadcast could be sold to someone else, but the PR department of Microsoft decided that it makes sense to refuse smoking, because they will rise to noise if they do not follow Truth Initiative. “Microsoft supports smoking”, “smoking and aggressive games kill teenagers on the streets” and t.D. And after that they lowered the instructions in The Coalition.

That is, everything is absolutely transparent, and The Coalition did not have absolutely a creative choice. And the question remains — what for the head of the company is hypocritical? The initial issue with smoking was almost certainly under the jurisdiction of the studio, whether small bosses came in a number there, indicating “I must be a smoking character”. And this issue was resolved precisely in favor of smoking. And now such statements are doing.

Well, I don’t know, I myself quit smoking 2 years ago and cigarettes in no way in games or cinema are not embarrassed. The smell distinguishes the cigarette from a smoking stick, it is our brain that reacts like that, and its pictures do not transmit.

It seems to be a trifle, but Yoshkin’s unit, that then from the doom they want to remove violence and cruelty from DOOM, the Dumbay will shoot with rainbow on this, and flowers and butterflies will pour from the demons, the heroes of our favorite PETA whims will become Vegona, which idiot generally decided that “hmm, the heroes of the games will smoke, which will not want to smoke, but there are no children”, but there are no children, but there is no smoke ” This does not work like this, if in creativity the character thumps or smokes, then this is a part of his image, which can tell enough about the character

Che already cigarettes, he saw hemorrhoids? Or scoliosis? Let us, in the framework of the fight against poor vision, in a paid game we will make an unexplored timer, as in computer clubs, so that every hour the game is blocked tightly for 15 minutes, thereby contribute to the players to get up from their chairs (armchairs, sofas) and engage in active activities. Che is already trifling?

By the way, I remembered: and let’s replace all cigarettes or cigars with a wipe in the framework of smoking (in a miliene, smoking times more than smoking, as people who advanced this business, despite the fact that glycerin, who will “go in sugar” in the lungs and fucking out how to get out of there — we will not mention, as they say, “I say“ I do not say at everyone, I say to me at everyone. I steam where I want, the law is not prohibited ”) and how without a newfangled iQOS? (The supply of sarcasm and irony ended on the description of the vape)

Well, weak -willed means. I threw it for a long time, for some reason I don’t pull to smoke if I see this process on the screen.

Smoking, no matter what it is, smoking remains and Aikos is no exception. But as a rule, today there are all kinds of defenders especially in those places where they were not called, which hypocritically argue that traditional methods are evil and finally do not affect poorly, let’s fight them.To. They no longer succeed in sitting to that feeding trough, you have to come up with more and more perverted methods of “struggle” with traditional things, in this case cigarettes. I think to talk, in fact, about the monopoly of the tobacco industry is stupid (this is already obvious), so there is a new way, whether it be a “disabled” wipe or the same Aikos. But the essence of this does not change if the Seias tobacco tobacco with fire is not found during the day with fire, there are only resins and ordinary paper, A4 format (this is like a joke for a minute) and smoking such garbage is harmful, then the vape is not far away, only here is not chemistry from resins, etc.D. and chemistry in the form of liquid. Read its composition and understand that Weiper inhales and how safe it is. You don’t need to go far for the challenge. I have many smokers at work, who once switched to a wipe on the wave of hype naive that I can quit smoking and this is "non -procurement". They soared themselves, while at one point, one of the one was not realized, trying to clean his PC that he had everything inside his corps with a “disabilities” sticky and it is extremely difficult to clean it. I think it’s not difficult to believe that he was not the only one with the brains who soared, for example, in the house, and noticed how the same sticky raid on the things. And if we draw an analogy with the lungs, the same scum accumulates inside. I think you should not say that your body will not say anyway. And besides, there are no reasonable honey. conclusions that wipe is RILI safely t.To. very little smoking time has passed for tests.

Lovkach Leon and more freedom — how the remake of Resident Evil 4 was modernized

Previously, the developers are updated Resident Evil 4 They admitted that they did not want to take up the creation of a remake, since "the original is a masterpiece". In an interview with the director Yasukhiro ampo (Yasuhiro ampo) and Cazunori Kadoi (Kazunori Kadoi) told how the mechanics of the game were modernized without harming her.

Experts understood that part of the success Resident Evil 4 It was her fresh mechanics at that time, and to repeat this feeling of novelty in the remake of them will not work. Instead, the developers focused on improving and introducing elements that appeared after the release of the original.

The team again passed the fourth part and during the discussion came to the conclusion that there are still moments in the game that can be improved. For example, from the very beginning of production, developers decided to get rid of outdated QTE. "We thought that modern gamers would not like them", — said Kadoi. They were replaced by a parcel system. However, some part of the QTE will still remain-they are integrated into the gameplay itself.

From the moment the https://slotsnogamstop.co.uk/sweet-bonanza/ release of the original RE4 Games have come a significant way and began to give Gamer more freedom of choice. Therefore, in a remake, users will be able to give preference to various approaches to passage — to push on secrecy and quiet murders or go on a frontal attack and fade from all tools. “If something goes wrong, you are free to choose another method. This path of trial and error can be fun in itself ", — emphasized Ampo.

Most often the player notices the enemy first, so that the option arises to eliminate the enemy secretly. Including for this, a crossbow was added to the remake that practically does not make sounds when shooting.

The knife in the ennobled “fourth” was strengthened, but it is no longer possible to use it endlessly — he was screwed up by the strength scale. And if the blade breaks, the player will experience discomfort. So the developers decided to maintain a feeling of tension.

Management became more convenient, and Leon was more dexterous. Players used to have a quick reversal in RE4, But in a remake, turning around is still much easier. In addition, it became possible to jump aside. Fields for these improvements were also prepared, slightly changing their behavior.

The developers did not want to make significant edits to the structure and pace of the remake, since the original has everything perfectly with this. The player in the fourth part is never bored, because he constantly does something new. As a result, the aspect was expanded by adding side quests.

Remake Resident Evil 4 release March 24 on PC (Steam), PlayStation 4/5 and Xbox Series. A translation into Russian, including full dubbing.

Lone Survivor [Review of the game]

Health, blogs. So many years on SG, and the first conscious post Pilya only now. Therefore, please criticize, criticize and criticize again. Your advice and comments will not help me in the future. Thank you all for your attention.

Lone Survivor: Passion on the Silent Hill

By visiting gamers, the gaming industry in its current state is evaluated extremely ambiguously. The console “Next-Gen” promised several years ago seemed to have happened … However, projects that clearly demonstrate it, during the day with fire, do not find. The mass market is packed with soulless AAA-Sandboxes, deprived of fresh ideas and sold exclusively due to aggressive marketing, not without the help of a two-faced Major Grafuni. Without that, the disappointing situation is exacerbated by the endless and no one needed remasters and a pair of HD-transformations with diligently imposed intra-game microtransactions and lutboxes. I don’t want to talk about an indie sector at all. “Early access” Steam is torn from the endless flows of raw and mediocre horror surveys of varying degrees of wretchedness, and the independent gamestroy itself is already difficult to call independent. Every year he is more confident in the direction of commercialization and large -scale capitalization of “author’s content”. What can I say there, Devolver Digital even had its own presentation on E3.

Of course, the game industry had previously faced a huge number of problems accompanied by exclamations of dissatisfied players that "in our time the grass was greener, and the girls dressed more beautiful". However, in most cases, all these claims were addressed to large publishers, who was hastily stamping conveyor crafts almost every six months. Today, independent developers fell under this rowing.

Indi-platform exists exactly as much as the video games themselves. However, garage players received their "golden eyelid" only at sunset zero. It was the heyday of copyright interactive entertainment, when indie titans such as Super Meat Boy, Spelunky, Limbo, Hotline Miami and Amnesia: The Dark Desent appeared on the shelves of digital distribution services. In those near years, the Gamer community has seen many really good projects, but not all of them are known to the wide range of players due to the modesty of publicity and the lack of proper attention from. One of these lost treasures of independent game production, we can safely name the wonderful Lone Survivor in all respects, which will be discussed today.

And here Silent Hill?

This small masterpiece has been developed for several years for the forces of only one person — Jasper Byrne (Jasper Byrne). Before the release of the “survivor”, he was engaged in writing music in the techno of the techno and creating small game crafts for “home” use. Subsequently, several compositions behind his authorship fell into the official soundtrack of the first Hotline Miami. But the efforts of Jasper in the game field did not go beyond curious concepts and entertaining techno-demo. One of such creative experiments was the 8th-bit dime of the prologue of the second part “Silent Hill” under the uncomplicated name “Soundless Mountain 2”. This little thing passed in just a few tens of minutes, but the original atmosphere transmitted excellently and in general it looked very interesting. It was this game that served as the first impetus for the creation of a larger spiritual heir to the second quiet hill, which appeared on the shelves of the Steam store in April 2012

Launching Lone Survivor for the first time, the player involuntarily catches himself thinking that he had already seen and heard all this somewhere. Each molecule of this game, starting the interface and ending with the sounds of the contextual menu, recalls the legendary foggy ghost city in Maine. The badge is barely illuminated by an abandoned two-story room shrouded in darkness, the yellowed map of the terrain is gradually filled with familiar notes with a red marker, and faceless monsters provoke radio interference no worse than the nurses from Alyehamella did it. Although at the level of tactile sensations, the picture appears in front of the player constantly reminds of the Japanese source, “Lone Survivor” looks extremely original, not appealing to thoughts of a soulless copy of the Silent Hill concept.

In the end, it was not for nothing that we christened this project by the “spiritual heir to the second quiet hill” a couple of paragraphs earlier. Despite the undisguised similarity with the cult creation of the Team Silent team, our guest today is an independent work. Although performed in a familiar manner, but in fact that it is an even deeper and more diverse Survival-Horror’s than a famous source. The tragic story of James Sanderland, of course, did not work out, but the psychological thriller unfolding here is not inferior to the stressful search for the addressee “Letters from quiet paradise”. And from a gameplay point of view, the whole thing looks much more complex and entertaining, but about everything in order.

The plot and https://slotsnogamstop.co.uk/fluffy-favourites/ narrative

The plot tie is madly simple and instantly throws us from a place in the quarry. The nameless protagonist has been sitting in his bolts locked for all the bolts for several weeks now for several weeks. There he is hidden from terrible monsters generated by an unknown disease, which suddenly fell on the heads of unlucky homebody. The protagonist does not know anything about what is happening around. Only two frightening facts are obvious: firstly, there are catastrophically few living people around, or they have long turned into bloodthirsty monsters; Secondly, supplies in the house are coming to an end, and tolerating a pressing feeling of loneliness becomes almost impossible. In the end, our hero is gaining courage and, armed with a faithful flashlight, leaves his monastery in order to finally understand his own forces that are being created around Chaos.

It would seem that before us appears not distinguished by special originality Standard post-apocalyptic. However, the first opinion may be erroneous. The script develops extremely slowly, constantly developing all the new plot details that provide us with a huge scope for thought and interpretation. And closer to the middle of the story, the main character, as well as the player, simply begins to doubt the reality of what is happening. In the same Silent Hill, the script sooner or later answered, if not everything, then at least the most important questions of the narrative. The opposite situation is also observed here: throughout the passage, you will uncertainly rushing from one point of view to another, and the final credits will even make you look back in the chair, staring into the void, and seriously think about the experience experienced.

Moreover, all these messages hidden between the lines are perceived not as meaningless arthouse attempts of cinema pizons, but as a very logical, but at the same time a famously confused puzzle. Very exciting puzzle, generously flavored with corporate Silent Hill Symbolism. A man sitting on theatrical stages in a blue robe, a suspicious person with a box on his head and an unremarkable flower named Chuck near apartment 206 — each element of the game environment is literally permeated with a multifaceted image, about the goals and the purpose of which enthusiasts from the game forums argue to this day.

Atmosphere and outer shell

All this unique atmosphere of total loneliness and uncertainty is reinforced, first of all, by artistic performance. Jasper Burn manually rendered every pixel of local scenery with great attention to details, from which peaceful locations cause a warm sense of comfort, dark corridors make them cautiously look around, and the depths of the basements, who are inhaled by the depths of the basement, catch up no worse. A pleasant pixel art and a scrupulous approach to the creation of intra-game landscapes for a long time crash into memory and play very well to create a holistic picture of this unfriendly and dangerous world.

Another important factor in the success of the Lone Survivor concept is musical accompaniment. Burn not only painted intra -game objects and prescribed thousands of lines of software code, but also personally created music for his creation. The soundtrack of the Lone Survivalr is a tribute to the work of Akira Yamaoki — a Japanese composer who worked on music for license plates of the Silent Hill series. The compositions of the Creator from the Land of the Rising Sun were not just a background, but the most active participant in the event of the event screen. Immersion in the traction atmosphere of the infernal American hinterland is simply impossible without music, which played an equally important role in the “quiet hills” than the gameplay itself. Lone Survivor has exactly the same effect on the player. The tracks that have come out of the pen of an independent developer not only perfectly complement, but literally create the world in which the enthusiastic player abides.

How to play?

From an aesthetic point of view, the game looks and sounds excellent. However, we did not just mention a complex and integrated gameplay component of the project. At first glance, the “survivor” is a pure Silent Hill water, diligently transferred to two dimensions. However, the farther to the forest, the angrier the wolves.

Gamer just like in the source, wanders through closed locations with a huge bunch of closed and broken doors in search of ammunition and plot objects. All this explining is significantly complicated by the stay in the corridors of the apartment building of a considerable number of monsters who want to enjoy the sweet flesh of our protagonist. The player can either bypass adversaries, or hide from them in specially designated places. In case of inevitability of a direct collision, the hero is free to grab a gun from his backpack and begin to exterminate bloodthirsty reptiles in the old fashioned way. True, ammunition in the game is extremely limited, and the monsters themselves are very strong and are able to withstand almost a whole clip. And some of their varieties also move very cleverly along the floor or ceiling, which gets even more difficult to get into them.

A modest fighting and wandering on endless corridors are the only gameplay elements that are on the Silent Hill gameplay. The fact is that our hero is a simple person with ordinary human needs. He needs to eat (preferably fresh food), sleep in order to maintain game progress and, attention, control his mental state. The protagonist is constantly on the verge, so any, even the smallest and smallest action can affect his mental health. Neither the hitpinds nor the state of the character’s mind are displayed by any indicators. And if, after receiving a significant damage, the screen blows noble, and the protagonist will inform about his gastronomic needs, then one can only guess about the spiritual integrity of our ward. But this indicator directly affects the possible ending of the game.

After passing, you will be shown global statistics, which literally displays your step. After watching it completely, you realize that a truly tremendous number of factors affect the mental health of the hero. Like the first three parts of Silent Hill, the finale of the game depends on how you play. If it was difficult to guess in the hills what the game wants from us, then everything is much easier and logical here. True, there are so many actions of these and some of them are so surprised by the aircraft discovery that we will refrain from mentioning the most interesting elements of the local Survival-mechanics. Just believe me, you will not wait for a good ending, thoughtlessly moving ahead, neglecting care for your game alter ego.

Most of the recovery measures take place inside your cozy apartment, where you can preserve game progress, cook food, play a portable prefix, grab a couple of pieces of rotten meat from the freezer to divert monsters, sleep, take the miraculous pills here and there and listen to obstacles from a small radio receiver before going to bed. Most of the household items are not available from the very beginning, and they have to be found during the sorties outside your refuge. Many of them can easily be skipped during the first passage, so we strongly recommend that everything that happens in the game is more attentive. Here no one is going to lead you by the handle and lay out all the available trump cards on the table ahead of time. Only your carefulness depends on whether you will be able to find new interesting mechanics and useful equipment, or if you are completely disappointed in your inner gamer, looking at the final statistics.

What about?

The game really amazes with its study and versatility. This is not surprising, because the first passage will take 4-5 hours with you, and repeated races will end and that earlier. Despite its short duration, Lone Survivor will surprise you literally every minute. For these seemingly miserable 4 hours you will have time to experience a huge range of a wide variety of emotions, starting with serious fear and ending with a heating sensation of the hearth. For this short period of time, you will be fascinated to look at the monitor of your computer (or the TV screen — the “survivor” also ported on the console from Sony), awaiting the next course that this game will make with trepidation.

For the entire time of its existence, the genre of Survival-Horror has seen a lot. We all remember and love the legendary series of Alone in the Dark, Resident Evil and Silent Hill, which for many years have set the development vectors not only for their genre, but for the entire gaming industry as a whole. The bitter truth is that the older these franchises become, the more they forget about their own roots. Resident Evil 7, perhaps, tries to slaughter the sins of his less successful predecessors, but Silent Hill remains in a frozen state, exactly, like almost dyed Alone in the Dark.

The next generation of gamers and developers needs a new guiding star, which will cover them with the road to the bright future of the genre of interactive horror. And we boldly declare that the Lone Survivor could well be this unspoken guide for creators who want to shake the half -toned game industry. Someone will say that putting a small indie in one row with the immortal classic of the genre is not quite reasonable. But we believe that the scale of production does not play any role in this matter. The main thing is the work itself and the ideas laid down in it. Therefore, in our modest opinion, Lone Survivor is an ideal candidate for the title, if not a completely new word in the genre, then at least a worthy representative of an independent gamestrape, who no longer refreshed and ennobled the classic ideas of the very Survival Horror’a, which we were irrevocably in love with the first silent hill to the first PlayStation.

For the sake of my friends, I and the couple of my friends recently started a VKontakte group, where we periodically write about any different, starting video games and ending with DC comics. I will leave a link to our community here. Subscribe, we will be glad)
VK.COM/public157815640

The first Borderlands can also go to Xbox One and PlayStation 4

Today in the USA starts Borderlands: The Handsome Collection, a embellished reprint Borderlands 2 And Borderlands: The Pre-Equel for Xbox One and PlayStation 4. But the original Borderlands Alas, I didn’t get into the collection.

However, this does not mean at all https://sistersitescasino.co.uk/casinos/rise-casino/ that the shooter of 2009 will never reach the latest generation consoles. At least the Executive Director Gearbox Software Randy Pitchford (Randy Pitchford) would be happy if this happened. Only now there is one condition.

As the developer explains, primarily the publisher 2K Games I must see that Borderlands: The Handsome Collection enjoys significant success among gamers. Then, probably, listening to the wishes of the public, the company will be ready to spend funds on reprinting the first Borderlands.

In theory, the problem is also that the original shooter was created on another engine than newer Borderlands 2 And Borderlands: The Pre-Equel. So, the team Gearbox We’ll have to sweat a little to porten the game on the PlayStation 4 and Xbox One. Although Pitchford I am convinced that the studio will cope with this task. There would be, as they say, time and money.

Recall that at the moment developers are engaged in combat multiplayer Battleborn And next Borderlands.

Panzar: Forged by Chaos updated for the 31st time

Company Panzar Studio warns all his users that soon MMO-Boevik Panzar: Forged by Chaos It will be replenished with large -scale "update No. 31: the era of craft". First of all, this addition will delight gamers with an extended interface for online broadcasts, an original reward system and new armor sets.

Among other things, the developers were https://sportsbettingmedia.co.uk/latest-news/esports-skin-betting not too lazy and revised the mechanisms of creating and improving objects. Thanks to the updated craft system, now all things in the game can be done with your own hands. Only now, keep in mind that the time that will require the manufacture of a particular item directly depends on the level of the desired product and the development of the Kuznechny business skill.

But from now on it is not at all necessary to wait for a sufficient amount of resources to accumulate, because the missing one can always get in battle. And it will also be possible, for example, to disassemble an unnecessary thing and postpone the details in reserve. No one will hide you and exchange resources among themselves. In general, there are plenty of opportunities for improving your creations. The main thing — do not forget that one day a modernized item can no longer be returned to the original form.

Well, the last — for today — the innovation in Panzar: Forged by Chaos It is a new card called "Damned Altar". This location is sharpened for the "siege" mode. The only difference is that there are only two control points on it, because, as it assures Panzar Studio, Parties promise to be shorter, and the intensity of hostilities is higher.

Wargaming League. Unity will introduce Russia on World Cyber ​​Games 2013

On August 31, the Moscow Youth Multifunctional Center hosted the World of Tanks Lan Final of the Russian Stage World Cyber ​​Games 2013.

Two teams fought for a quota for a trip to China and the prize fund: M1nd and Unity. With a score of 3: 0, the fighters from Unity won. They will defend the honor of the Russian flag on World Cyber ​​Games 2013 in Kunshan.

The team player Unity Alexander https://nongamstopcasinosites.co.uk/review/love-casino/ Ivanov AKA Shanish:

We have been preparing for this match for a long time and counted on victory. Despite the fact that we won 3-0, I can’t say that the fight with the M1nd team was easy.On WCG 2013, Ukraine will represent a very strong composition, regardless of who will win the LAN final. Therefore, the favorite and our main opponent on the Grand Final in Kunshan, I think it is the Ukrainian team. Nevertheless, we will intensively prepare for the championship in China and try to show everything that we are capable of.Today we were driving for victory, and we got it. I hope that on the Grand Final the Cup will be our.Thanks to the M1nd team for the game!"

We wish you good luck on the Grand Final!

We present to your attention the battle of the teams. Pleasant viewing!

World Cyber ​​Games is taking place for the thirteenth time. During its existence, the tournament has become the hallmark of international e -sports. The Russian stage WCG was repeatedly recognized as one of the best in the world, and Russian athletes regularly win and occupy prizes on the grand final of this competition.

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